DPTEX.WAD file puts the missing textures/patches back into DOOM.WAD
to make it work with Adoom.
It fixes the problem Error: W_GetNumForName: STBAR not found!
DPTEX.lha (47k) v1.1 98-12-12
DPTEX.zip (47k) v1.1 98-12-12
DPTEX.txt
Only tested on my DOOM.WAD file (10396254 bytes), but I can now play all three missions.
I do not know if it will work with other versions of DOOM.WAD
D2PTEX.WAD file puts the missing textures/patches back into
Doom 2 that were available in Doom 1.
D2PTEX.lha (263k) 98-03-01
D2PTEX.TXT
Utilities
WAD1TO2 v1.0 - DOOM1 TO DOOM2 PWAD CONVERTER!
Wad1to2.lha (36k) 98-02-19
wad1to2.readme
ADeusf v1.3b - DeuSF like tool, to make DOOM total conversion's set.
ADeusf.lha (21k) 98-12-15
ADeusf.readme
I have made a couple of small tools.
check_wad 1.2b
wad_fix 0.4
wad_merge 1.3
and a script to launch doom from Directory Opus.
doom_tools.lha (27k) 98-12-13
anm: Några av sakerna finns även på Aminet, tex på wustl.edu
Dptex.lha
ADeusf.lha
Wad1to2.lha
PWad's made by me
Test1.wad - - - Doom E1M1
Test2.wad - - - Doom E1M1
Test3.wad - - - Doom E1M1
pwads.lha (14k) 98-12-12
Last modified: 981217
Anders Bylund