***WARNING: SPOILER!***
WALKTHRU
Fates of Atlantis

New York



ICELAND



TIKAL



ICELAND (2nd time)



THE AZORES


BARNETT COLLEGE



MONTE CARLO


You'll be on a busy corner next to a hotel. You can talk to people if you want and try to figure out from their descriptions who Trottier is.
If you don't feel like boggling your brain, he's the hawk-nosed dude with the shit colored suit and the colorful weed on his lapel.

ALGIERS



MONTE CARLO (2nd time)



ALGIERS (2nd time)


  • Go to Omar (the shopkeeper) and give him the stone. He'll blabber a little.
  • Then trade your mask for anything he has.
  • Then try giving what he gave you to the grocer. The grocer will tell you no (or yes if you're lucky) and give you a clue as to what he really wants.
  • Go back to Omar and trade again until the grocer gives you a squab.
  • Give the squab to the beggar and he'll give you a balloon ticket.
  • Go up to the roof and give the ticket to the guy. Use the balloon.
  • The balloon will go up but a rope will prevent it from going up.
  • ut the rope with the knife. Now you'll be flying around the desert.
  • You'll have to land at the nomad camps and ask the nomads about the map Omar gave you. They'll tell you in what direction to go.
  • Keep asking until and X appears on the ground somewhere.
  • Land there and a Nazi will shoot your balloon down.
  • Go left towards the digsite.

    DIGSITE



    CRETE



    SUBMARINE


  • Go to the hatch and open it.
  • The wimpy Captain will come out and he'll fall with a slap.
  • Go down and use the lever (it'll break off).
  • Now talk through the intercom and and tell everyone to go to the bow.
  • Then go down and go left.
  • Make yourself a sandwich with the cold cuts and the bread.
  • Take the mug on the shelf.
  • Go left and pull on the lever and the switch.
  • Then go to the lower level and fill up the mug with the battery acid.
  • Go right from there and talk to Sophia through the wall.
  • Tell her to keep the guard busy and leave.
  • Go behind the guard and take the plunger on your right.
  • Now walk up to the guard.
  • He'll turn and face you and ask you something.
  • Mention something about a pail or bucket and Sophia will understand that she has to use the pail next to her to bonk the guard.
  • After the guard is out go to up and use the plunger where the lever broke.
  • Then go to the strong box under the closet and use the acid on it.
  • You'll get the three stones and a key.
  • Go use the key on the padlock on the emergency rudder control.
  • Now pull or push the wheel and you'll have control of the sub.
  • Manoeuvre the sub with the controls (the plunger for depth, the steering wheel for direction, the lever for speed and the switch for forward/reverse (you can only use this switch when the sub is not moving)).
  • Find the air lock and go in with your sub.
  • You'll get into the air lock and Sophia will get kidnapped.

    ATLANTIS