The Earth and Beyond galaxy

The galaxy that the players can explore in Earth and Beyond is made up of larger clusters of systems. The clusters are separated by color in the map to indicate which race currently holds ownership over that system (some exceptions exist). Green for Terrans, Purple for Jenquai and Red for the Progen. There are also two Maelstroms: the Mazzaroth close to Sirius system and the Mondara neighboring to the Vega system. The Maelstroms were opened when activating two of the ancient gates in the galaxy. Maelstroms can be described as part of the space which exist outside our space. The space which the ships use when gating or wormholing. The V'rix, a race created by the ancients to protect and guard the ancient gates, dominate the Maelstrom space together with a lot of Maelstrom whelp creatures.
Below is a map of the galaxy as it was in april 2004, the only sector missing is the Der Todesengle in Alpha Centuri system. It connects to Witberg through a star gate there.
Map of the galaxy Click for a large version
Each system holds a number of sectors. For example: the Alpha Centauri system holds the sectors: Witberg, Planet Zweihander (where Jagerstadt City is located) and Zweihander sector (where Earthcorps High command is located).

Sol system

Sol is the system where humans originate from and all the different classes has their starting sectors here (the 3 classes not included in the release of the game would most likely also have their starting sectors here, but some speculate it would have been in other parts of the galaxy). The general difficulty of the sectors is rather low and they offer ample room to explore for the lower levels. The starting sectors (Luna, High Earth, Mars Alpha and Beta, Io and Europa) are only open to their respective classes. From the starting sectors there is a star gate to systems where the respective classes have a strong presence. Example: from Io the Jenquai Explorers have a direct link to the Kailaasa sector and Capella system.
Earth station
Earth
The terran sector which also links to the starting sectors of the terran enforcer, Luna, and the terran trader, High Earth. In Earth sector the most important space station is Earth Station, which now holds hundreds of thousand humans since the earth itself isn't habitable anymore.
Mars
Mars is the Progen stronghold, with the Progen Capital ship construction ongoing. The Progen has the space station Arx magister in this sector. The starting sectors of Mars Alpha and Beta links Mars to the other progen systems in Vega and Gallina.
Jupiter
The Jenquai start out in the low gravity of the gas giant moons Io and Europa. In Jupiter there is the important (and popular among the players due to its location) space station of Joves Fury. In Jupiter the much used (mostly during trade jobs) worm hole weft of Virgil is located. There are 2 star gates for the Jenquai Explorer and Defender to the sectors of Io and Europa respectivly in Jupiter.
Joves Fury - The Jenquai Remember
Asteroid belts Alpha, Beta and Gamma
The asteroid belts are the links between the sectors in Sol system. The also hold various lower level monsters and resources for the new players to explorer. There is no big space station in these sectors, but they do hold some points of interest, as the Detention Center Onorom in ABG. In ABB there is a weft for worm hole exits.
Saturn
Saturn is a connecting sector in the Sol system, with close access to several asteroid belts, Jupiter and to both Aragoth (through Akerons sector) and Beta Hydri Systems. Saturn also house the news corporation of the galaxy, Net7. Net7 has their main station Net7-Sol here.
Akerons gate
Akerons gate is the small sector at the outer region of Sol where the first Ancient gate was discovered and activated. It links Sol to the vast Aragoth System. The mysterious V'rix race soon moved in with a rather strong force here to construct the "Eye of God" (which was a doomsday weapon en route for Earth).

Aragoth System

Aragoth is a highly disputed system because of the presence of ancient artifacts which all factions are trying to get their hands on. The system is filled with Pirates and ancient monsters and the difficulty range from easy up to medium for the players. The names of the sectors are from Norse mythology.
Freya
Freya is a rather large sector with a large variation of monsters, from small Mist runners to massive Nagifars.
Niflehiem cloud
Niflehiem is filled with resources and danger. The Einherjar has a research station here and attacks all that explore the sector. The Vindis (a progen security system gone wrong) also have a strong presence here. Vindis Ghostship sometimes appear to defend the Vindis ship yard.
The Vindis Ghost Ship
Large Nagifars roam the resource fields and sometimes attack and eat the (unlucky) ships they come across.
Ragnarok
The Chavez Pirates favorite system where Miguel Chavez sometimes roam and attacks the ships that comes to close to the Chavez Battle Frigate. Ragnarok is also home to a large number of ancient beings, like the Zenshai, Thorvalds, massive Ostrea, Brains and Brawns (possibly an ancient security system) and other races like the Freespacers. There is a neutral (none of the major factions "owns" it) space station in Ragnarok, The Traders fort.
Jotunheim
Jotunheim has many lower level areas and a presence of both Chavez and many Progen ships. In Jotunheim the Progens have constructed the space station Arx Ymir.
Odin Rex
Chavez pirates have a strong presence in Odin Rex and also hold a mining facility here. Odin Rex has the "feel" of a transit sector with all the navigation buoys in a straight row between the 2 gates.
Odins belt
This crossroad in space links Aragoth to Gallina. The sector is rather small but you can still encounter Chavez pirates and various space monsters in their lower levels.
Muspelheim
Muspelheim has one of the gates to the Smugglers Run system, and Red Dragons roam close to their gate. There are areas of lower level monsters and resources in Muspelheim.
Aragoth Prime
Aragoth Prime is a large sector with lots of exploration. It holds the Terran station Chernevog. In the "north west" there is a strong presence of Red Dragon Pirates, and also the Red Dragon Base, Kuei Station. The base is functioning as a resource storage for the Pirates and also holds other riches. The players have great fun in trying to attack and destroy this base and loot the many riches it holds. Among them is great weapons, shields, devices etc that can be found nowhere else in the game. The base is not easy to destroy though and requires good tactics and skill.
The Red Dragon Base in Aragoth Prime
Varen's Girdle
Varen's Girdle is influenced mainly by 3 space beings: Mabonea, Belters and Crystal monsters. They range from easy to medium in difficulty for the players. In Varens Girdle you also find the ancient and mysterious Andarens Tomb, which marks the place of death for Andaren Aragotha, when the Aragotha expedition was attacked by huge Scaracen creatures.
Fenris
Fenris holds resources and a rather strong force of Zenshai. The Jenquai have built the space station of Fenris observatory here.
Valkyrie Twins
The Valkyrie Twins sector holds the space station Aragoth Station, which all the 3 races share ownership over. There is a worm hole weft in this sector too.

Beta Hydri System

Beta Hydri is a vast system for the players to explore and harvest resources from. The Red dragons have a presence in several sectors. Beta Hydri was the first system to be linked to Sol using the InfinitiGate technology in 2303.
Glenn
The center of the galaxy, or so it seemed to many players, Glenn is where many had their "home" station. The much popular Friendship 7 (or F7 for short), station of the Glenn Commission. Glenn is also home to the galactic "zoo" where you can go and feed the Bunyip. Chavez has a battle station in Glenn. There is an Arena for PvP (player versus player) gameplay, where the lower level players can measure their strengths against each other.
Carpenter
Carpenter holds the Orsini Mining station and the weft for wormholing exit. Red Dragons closely monitor the navigation routes and will attack any weary traveller careless enough to stop there.
Slayton
Slayton is filled with lower level Red Dragons and the occasional lower level monster. There is also another PvP arena here (for the high level players, compare with Glenn which has the lower level arena).
Glorys Orbit
The silent sector, Glorys orbit is a sector which has been decorated with many memorable events in the history of space exploration and the people that lost their life in conquering this frontier. It has connections both to events in the game and in actual events in real life. Its a beautiful with the Mercury Station as a pearl in the yellow sky. Sometimes The Alliance has a little meeting in Glorys orbit and the patient player can scan the 3 Alliance ships: Cyrus, Zhen and Sextus. This is part of the V'rix mission given by Azazel (1Z1Z2L) the defected V'rix in Ardus sector, an activity not liked by the real V'rix.
The alliance ships
Shepard
Another sector dominated by lower level Red Dragons. In Shepard the players can also encounter scuttlebugs, the cannon fodder for the early players.
Grissom
Grissom is a truly huge sector. It holds Red Dragons, countless monsters, Progen warriors patrolling and a connection to the Red Dragon sector, Smugglers Run.
Planet Grissom
A huge windy planet. Mostly lower level monsters fly around here. Terrans have put up a science station, Grissom Meterological Observatory, to monitor the planets weather and the creatures there.
Cooper
"The Ti are coming... This system will be ours". This was the message that the players could hear when coming into Cooper and encountering the mighty Ten-gu. The Ten-gu came to our part of space through the malfunctioning Tada-O gate.
The Tada-O gate
The Ten-gu has a strong hold over Cooper sector and fight aggressively any pilots that come to close. Occasionally they try to come through the gate with an even stronger force, indicated by the little Ten-gu Harvester, commonly called Harvey among the players. This was one of the Epic encounters in the game. It later evolved into an even bigger encounter when the players got the opportunity to travel and fight the Ten-gu in their homeworld (a fishbowl as it turn out). The players must defeat all the old adversaries known from the old epic (that was triggered when attacking Harvey) and several new ones (Kish-Nethresh, Nesshix The Hand with their minions respectively) and last the players were matched against the biggest fish in the game: Aren'Zael the Master and all his minions.
Aren'Zael the Master
The "Fishbowl" raid was done in what the players detected as an "unknown galaxy", the Ten-gu Homeworld, which took the form of a gigantic bowl of water (or similar liquid). There was a clear surface where light came in and refracted in the waves of the water (or whatever liquid it was) which greatly improved the image of this alien world. However most of the players was too busy fighting for their life to enjoy the scenery.
A picture of the surface in the Ten-Gu homeworld, with Naligore (my JD) in the middle

Vega system

The Terrans were the first to arrive to Vega but in the year 2244 they gave up the system to the progen, reasons for this unknown. Although Progen wasn't the first of the three main factions to colonized Vega they now dominate it. There are a few Red Dragon spread out in the system but largely the Progen has it under control. During the V'rix war Primus planet was invaded by the V'rix. Naturally this was not to the liking by the Progen.
Tarsis
Tarsis is Progen Warrior training grounds, there are many monsters and pirates to hunt here and its close to the Progen bastion of Arx Tiberius.
Primus
A largely progen system, with the ship yard Tiberius constructing star ships, and also where the progen players go to get ship hull upgrades. You can see Progen warriors patrolling from gate to gate in the sector.
Planet Primus
Before the V'rix war this was a Progen (warrior) planet with large defense structures. But even this heavy fortress couldn't withstand the overwhelming force of the V'rix, which attack like insects in an neverending swarm. The Progen had a base on the planet, Praetorium Mons, which also was attacked and invaded by the V'rix. It now holds the only V'rix station 1C4615H (ACOYAUH) in the galaxy and the only V'rix that the players can meet and talk to face to face. The V'rix name, Tezcatlipoca, makes you think of the Aztek indians (His name is spelled out in V'rix: T2ZC1TL3P4C1). Following the Ancients commands the V'rix has taken a form that will strike fear in human psyche, as big insects, to scare humans away from the ancient gates. Note: V'rix uses numbers instead of some vowels in their language, 1=A, 2=E, 3=I, 4=O, 5=U, 6=Y.

Gallina System

Progen dominates Gallina just like they do in Vega, but here its the Progen Explorers that have the main role. Gallina is a rather mysterious system, among many things is the GETCo sleeper ship incident. GETCo had sent out a ship to explore Gallina and once it arrived it was attacked by something (not clear what) and there is a mini wormhole where part of the debris of the ship is today (most of the ship has crashed on the small moon close to Lagarto, Risco). Could the ship had been attacked by something from the other side of the wormhole? Players can enter the wormhole, but there is only some neutral monsters on that side. Maybe they felt threatened and destroyed the GETCo ship?
Endriago
Endriago sector is where the Progen Explorers feel at home. It houses both Arx Spartoi station and the Sabine Repository, which restores the Progen Race genemap through the use of Call forward. For fast access there is a wormhole exit in Endriago.
Planet Endriago
On this molten rock (it is covered by land rich in volcanic activity) of a planet the Progen have set up the base Porvenir Mons.
Lagarto
It was in this sector that the GETCo sleeper ship arrived and was attacked. The sector seems to be somewhat of a crossroad which binds many systems and sectors together. Far out beyond the vast gravitation fields is Hyperias Explorers leader, Loric, where he is building his own gate (with the help of the players through missions etc.) Lagarto also has the ancient gate, opened by Progen Warrior Amah, linked to the very distant Deneb system 1600 light years from Earth. At the same time as the ancient gate was activated the Mondara Maelstrom ripped an opening into our part of space, the linkage between the ancient gates and the maelstroms is for the players to discover as the game progress.
Lagarto Moon Risco
Little is know about this moon and its connection to the GETCO sleeper ship incident. There is a mini wormhole connecting it to Planet Endriago.

Deneb System and Roc sector

This distant system of Deneb (and its only sector of Roc) is the system where the V'rix is rallying their forces and are gathering their strength. There are several big V'rix encounters for the player (or small group of players) to do out in the vast gravitation field of Roc. There are also huge space animals called Bullywere that float around in or close to the resource fields. They are extremely aggressive to any player that enter their territory. If you attack the bullyweres and kill (very) many of them, the Corrupted Bullywere (combat level 66) could spawn. To point out how rare these are, I have only killed 3 of these and it took several days of normal bullywere killing to get the spawn the first time. (btw thanks to Deuskhan for hanging out and killing the first Corrupted with me).

Sirius System

Sirius is Jenquai territory and since the V'rix war also a large battlefield between Grey Feathers Kokura defenders and the V'rix invaders (the Kokura looses, but puts up a grand fight). Sirius also has its mystery in the Oni and the Hidden One (Zenrei Guardian) which would have been important in the first real victory over the V'rix had the game been allowed to continue.
Swooping Eagle
The connecting sector in Sirius and also the staging area for the war between Kokura and the V'rix pouring in from the Mazzaroth Maelstrom.
Planet Swooping Eagle
Jenquai statue on Swooping Eagle Planet Sacred grounds for the Shinwa or the Jenquai warriors and it holds both Yasuragi station and Cha'Han's Dojo for learning Shinwa warriors. The planet is a beautiful place with a green and blue shimmer over the large cliffaces. Its not surprising the Jenquai fight so fiercely to protect it from the V'rix. It was from Yasuragi the expedition set out to find or establish communication with the lost Master Zeh Len. The Students of Zeh Len went out since their master had disappeared during a meditation session. Many of her students believed that her essence had been transformed into one of the recently appearing Oni and that they could still establish communication with her if they constructed the right device. So they did and went beyond the Intzalan line in Xipe Totec. Things didn't turn out exactly as planned though, when activating the communication device it wasn't their master that answered the call but something else.
Xipe Totec
The Zenrei The sector has a huge energy wall separating Jenquai space station Prasad from the presence of the Hidden One and the space wandering Oni. It is speculated that the Oni are fallen Shinwas that been corrupted by the Zenrei Guardian. Little is know exactly but it would have been unfolded some had the game continued. Beyond the Inzatlan line dwells the Hidden One, which is the Zenrei. This is an enormous creature from the elder days of the universe. The Zenrei is ever present on his side of the line and influence the ships that travel there in various ways (shuts down reactors, shields etc). To be able to encounter this being the players must build a certain device (the same device that the students of Zeh Len used). To build the device they must first find a slagged device by killing (many) Oni. Take the device back to Yasuragi and then analyze it. To build a working device there are many components needed, among them 3 very rare parts from the Oni beings. Once the patient player has all the components and constructed an Oni Communication Device (or OCD for short) the player can activate the device on a special place in Xipe Totec. Once you do that the Zenrei comes out with several minions and the battle is on. This encounter was one of the most fun to do for many players since the players themself could influence when they wanted to do the raid and prepare for it. This way of making raids started by the players themself was found in several events later in the game (examples are Zekes Great Machine and the Fish bowl Raid against the Ten-gus). The Zenrei is in fact related to the Celestial Warder, which many players had suspected from the conversation with the Celestial Warder. The Zenrei seem to be a more foul being than the Warder though and is actively trying to corrupt and destroy where as the Warder is more of a protector.

Capella system

Capella is Jenquai domain, and you will see a lot of different Jenquai structures and ships spread out in the different sectors of the large system.
Yokan
The early level sector for many jenquai, and even for other classes exploring the galaxy for the first time. In the center of the sector there is an old watchtower where many starting out players get their combat experience.
Kailaasa
Jenquai Explorers have direct access to this sector and also the Paren station here. There is a ship yard for Jenquai to upgrade their ships hull as they progress in the game.
Dahin
Dahin is another lower level sector mainly focused for the Jenquai, since they have it closer at hand when starting out. In the middle of the sector there is a large rock structure and a wreak of several Sharim ships. Sharims are the traders of the Jenquai but was not included as a player class in the launch of the game. It appears they encounter a large Voltoi there and were destroyed. When players approach the being it isn't responding to any attempts of contact. It almost seems like its in some kind of trance and looking at its stomach it seems like its pregnant. How can the players wake the being from the trance? The only way is to feed the Ascendant Voltoi with a certain crystal, that you only can get from a special Mordana ship, the Mordana Purifier Philosopher.
Mordana Purifier Philosopher Ascendant voltoi
Once the crystal is feed to the Voltoi it wakes from its trance and its no happy about it. When the players start to kill the Enraged Ascendant Voltoi its offspring come out to defend its mother. Not only that, if you don't kill all the smaller Voltoi Scions before the Ascendant, it will transfer its essence to one of its Scion there and the battle will restart with a new Ascendant Voltio. This is another really smart small raid, since its player instanced it means the players can start it when they want. It requires patience (mainly to find the Mordana Philosopher) and some tactics when doing the raid, and it was a really popular mini raid in the game.
Planet Dahin
The Planet in Dahin sector houses a mining facility connected to a space station, the Tokai Saikutsu. Outside the station there is a dangerous landscape of mudpools and volcanic rock. Here dwells the mystic Cenovar. Cenovars exact purpose is not known, or its just not implemented. As far as I know the only thing that could be done was to have a (very) small conversation where he tells you to kill one of the Cenovar Gladiators around him as a mini mission. Any other purpose was never revealed or don't exist.
Cenovar
Kitaras Veil
Mordana ships dominate this sector. Mordana is a Jenquai extreme cult which welcome the V'rix war and work towards the return of Mordane. The sector also holds several lower level Belters and some highest level of the Freespacers.
A mordana cruiser roaming Kitaras Veil
Vishaos Cove
Vishaos Cove has a population of both Zenshai and Belters ranging from easy to medium in difficulty it also has the ancient gate that leads to the distant Antares system. When the gate was activated using the ancient codex it also resulted in opening the Mazzaroth Maelstrom.

Antares

The Kkizz boss Voltoi comes out to play Antares is the furthest out the Jenquai have reached in this part of space. So far only one sector, Antares Frontier, has been opened but the Jenquai is working on activating more gates further into the system. The beautiful Voltoi gracefully roams in Antares, but the beauty is deceiving. If attacked they defend themself fiercely. The sector also has an unfinished station in Antares 1, it seems like the Jenquai had plans to spread further into the Antares system and that this base would have been the staging area for this expansion and possible more stations with higher numbers as the expansion progressed into Antares. Of course its also possible that the Mordana Cult get hold of the base before that, as many players had speculated, seeing the Mordanas high interest in the Voltoi and the crystals they hold.

Alpha Centauri system

Terran Warriors have the control in most of Alpha Centauri.
Witberg
The connecting sector in Alpha Centauri and also the scene for the showdown between the Terran warrior faction and the Bogerils. Bogeril are descendants of the first human colonists that arrived in Alpha Centauri. Being used by the other terran factions in Alpha Centauri mines as cheap labor the Bogeril started to rise against the terrans and under the lead of Sam Bogeril they started a rebellion that have lasted until the current days. Bogerils are known for their tinkering skills and can with the simplest means often construct devices etc that surpass even the established companies commercial products, especially their engines have been much sought after. In Witberg there are both EarthCorps and Bogeril faction ships present. Close to the planet in the system is Zekes Great Machine, which is the end raid of the large mission that required all classes to be able to pull it off. A popular event since it was a rather complex mission that lead up to a decent reward that required team work and skill. Among the rewards was weapons, reactors, and special devices. Another interesting fact about this raid is that it could be done two ways, depending on what faction you support in the conflict and what kind of mission you did leading up to the raid.
Zweihander
EarthCorps (terran warrior) control this system. Its mostly lower level monsters here and some ore resource fields. The terran warriors have set up the star base EarthCorps High Command here.
Planet Zweihander
The green planet where the terran enforcers set up the large base of Jagerstadt City. In the yesteryears the planet had been afflicted by a large plague killing of much of the population and the cause of the plague is still not fully understood.
Der Todesengel
The Bogeril home sector and their own station Grand Ole Homestead. This is a great sector which allows all kinds of group combat, the smaller groups go for the easier solo scuttlebugs, medium groups can try the smaller groups of rogue Bogerils and scuttlebugs. For the really large groups/guilds there is the possibility to try the extremely demanding task of taking down the scuttlebug Scooter or the mighty Gen'ril Danner McQuicken.

Aquitaine system

In Aquitaine there is only one sector explored so far, Ardus. In this sector the players can meet one of the ancients face to face, Antile. There are 3 strange beings that will challenge the player or small group of players. Could there be a link between the Dark matter in Ardus and these beings?

Tau Ceti system

InfinitiCorp has the hold over Tau Ceti with several mining stations and trade routes. The most important and also closely guarded secret is the gas giant Arduinne where InfinitiCorp is harvesting Quantum silk to be refined into Quantum Crystals which are used in the InfinitiGate technology.
New Edinburgh
New Edinburgh sector and the space station of Somerled has a InfinitiCorp exclusive (only terran traders can use it) connection to Sol system through the High Earth sector. It also links to Beta Hydri and is therefor a much important sector as it acts a connector between the three systems for InfinitiCorp. There is a Red Dragon presence on the other side of the planet with several smaller Red Dragon installations. Could there be a connection between the Pirate manufacturers BlackSun and InfinitiCorp?
Inverness
Inverness acts as a transport sector between the large mining in the end sectors of Tau Ceti (and Cygni 61 system) and the refining and manufacturing in other parts of the system (and galaxy). There are several Belters and Red Dragons that watch the navigation routes for unwary ships that they could prey on. Close by the large moon/asteroid Nessie the Red Dragons have a large force present. Its acting both as protection for the Red Dragon gate here and as a place where they can start their hunting expeditions in the sector.
Planet Inverness
A large and windy planet with some gas mining for the players to undertake. There is the mining station of Inverness Down.
Arduinne
There are lots of lower level smugglers and monsters in Arduinne. Several ore fields gives the players opportunity to find resources around the many moons in the system. One particular moon attracts attention since it appears to have been attacked by some large force and is almost destroyed. If the players searches around the moon they can find tiny beings that hold a certain crystal in the form of a talisman. Could this crystal give a clue to what happened to the moon?
Planet Arduinne
A gas giant and a rich resource for mining. However its not the gases in itself that attract the tight security (you need a security clearance and there is a large EarthCorp defense system at the entry gate) around this planet. Its the presence of the Oroborous worms and the silk they produce that made InfinitiCorp keep this planet under this restricted surveillance. The worms float around among the ore fields and although not very dangerous (since they are drugged by InfintiCorp to keep them docile) could attack careless prospectors. There is a constant debris of asteroids and larger rocks falling down on the planet and threatening ships. Far away from the gate there is a large temple, where the players can talk (through the temple) to a being calling itself The Warder (or sometimes "presence"). To be able to talk you must have one of the Crystal Talismans from the destroyed moon in Arduinne space. Otherwise the Warder (who sees the world in energy and energy patterns) wont see you as a "sentient" being and wont bother to have a conversation. The Warder regards itself the caretaker of the Orobourus worms and has been guarding on Arduinne for many millenias. Very long ago there was an alien race that came from the moon outside the planet. When the Warder discovered that the aliens threatened the Orobouros worms he attacked and destroyed (well almost) the moon killing all the aliens. This was however a rather demanding task for the Warder and forced it to hibernate for many thousands of years to recover its strength. It is now waking again. On a (very) regular basis the Warder will come out from the temple and attempt to destroy any ships close to it, as it sees the ships as a threat to the Orobouros worms.
The Warder and his minions
The Warder encounter has several similarities to the Zenrei epic, but on a much smaller scale. They have similar minions that helps their masters with shields and buffs. And there is a clear resemblance in the appearance (compare the graphics of the Etherial defender and the Zenrei Tempest). The relationship with the Zenrei is also indicated in the discussion with the warder temple. It seems they where "born" a very long time ago from a being the warder itself calls the Procreator and the Zenrei is its "cousins". However the Zenrei grew foul and the Procreator left them. For a very long time they went searching the universe for a home and finally came here very long ago. The Zenrei settled at Sirius star and the Warder (who didn't want to stay with his evil cousins) made Arduinne its home to guard the worms from any harm. The Celestial Warder and the Zenrei are very old, they were around when the Ancients themself constructed the gates, and the Warder mentions the Ancients as the Travelers and the gates they constructed as The Lattice.

Cygni 61 system

Cyngi 61 and its only (explored) sector of Aganju is a sector of brewing conflict. InfinitiCorp has the ownerships and is using Psionics as slave labor in the rich mines of the sector, which is leading towards an rebellion among the Psis and their sympathizers. There is also the historical conflict since the Progen had lost the Cygni War and Anjuren Kahn wont let the system up easily, and therefor has his Warship in the sector. He is constructing a large shield, as a protection for the mines in the system from the new threat of the V'rix, but if there is more reasons behind Kahns shield construction can only the future tell. At the moment Progen is having their hands full with the V'rix war however and focus their resources there.

Smugglers Run (or Rift) system

As the most successful pirates in the galaxy, the Red Dragons has control over this system and they have even constructed their own gates, perhaps with stolen technology from InfinitiCorp. The gates are constructed so only those that have good factions with the Red Dragons are allowed to enter. In the sector there is also the Red Dragon station of Queen Anne's Revenge. The exits from the gates are positioned in several important sectors in the galaxy and it gives the Red Dragons fast access to the sectors of Inverness, Grissom, Xipe Totec and Muspelheim. Muspelheim is also close to Aragoth Prime and the Red Dragon supply Base there. Inside the Smugglers Run system there is only one sector, The Blackbeards Wake, which acts as both a resource point and as a place where the Red Dragons can train their combat skills. For this purpose they have installed a range of nav bouys where there are drones to hunt. The Drones are produced in Drone Fabrication Plants.

However, it seems that one of the Red Dragon plants have been taken over by the Drones themself. Far out in a large gravitation well there is a Destroyed Drone Fabrication Plant which is overrun with dangerous Drones. Sometimes (around 5 days or so) there is an even harder Drone event going on, when the Precursor indicates the arrival of the Controller. This event required some real tactics and was a challange for the players, as many felt the first version of the Tada-O was mostly a target and shoot event. If the players are victorious the Red Dragons have a reward for one of the players (the same kind of shield that the Controller is wearing, projecting a skull over the ship).
The Controller